Episode Game Mechanics!
Aug. 14th, 2019 11:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Episodes and Battle Mechanics!
Being set in the Pokemon Anime, a key cornerstone of the series is the Shounen Battle Element. After much debate, the head mod has decided to adopt a modified version of the D6 Power Rangers Hyperforce Dice System in order to facilitate fair and just gameplay throughout the episodes which may turn into combat focused episodes.
During an Episode Mingle which is posted roughly bi-monthly, each player is given 1 to 3 D6 in their arsenal and use these dice in Discord's impartial rolling system with the head mod who has rolled the same number of dice against them during events such as Investigations or moments of great effort or Mastery of a Technique, or such and such.
1D6 is used to determine actions. Basic Actions such as Grabbing, Pushing, Pulling, Recovery, Searching, and Others. When you are attacking as well without using a Pokemon or a Special Power, 1D6 is also used to determine your success rate.
2D6 is used when you are using a Power, Suit Power, Pokemon Ability, or Special Technique.
In Special Instances, such as Type Advantage or Character Strength or Weakness, 1D6 will be added to the roll. Additionally, helping someone with their action will add 1D6 to the total value of their roll as a Poke-Assist and will count towards the eventual In Character Rewards at the end of the Episode.
For Example: Ash Ketchum attacks with Lycanroc vs Litten. Lycanroc has a Type Advantage. Instead of 2D6, it would be 3D6.
3D6 is used to determine Special Moves and Finisher landings such as final attacks, finishing moves, Z Moves and Mega Evolution Attacks.
Note that for all of these dice rolled, the Head Mod will be rolling the same dice against the opponent at all times.
The Command for the Dice Bot is !1d6 or !2d6 or !3d6 or as needed.

Dynamax Battles Are a new element introduced into Fallers as of 8/14/2019 and consists of Megazord Level Mechanics. For every member who is in participation, each member contributes 1D6 towards their Success Dice, and will collectively roll this to determine what sort of team effort their attacks will have on the Dynamax Pokemon, even if they aren't directly attacking the Pokemon at the given time.
Note that the more players in a Dynamax Battle there are, the more D6 the Moderator has to roll against the opponents, thus, causing more trouble for them, and more Faints in the process.
Dynamax Battles will Automatically End after 5 IC Rounds And Will Resolve ICly At That Point Win Or Lose To Keep Within Lore!
That being said? Happy Episode Eventing everyone! I hope you'll continue to have fun in our Episode Events!